Hypotheses · control · IQ90-control-challenged-when-in-front
IQ90: control challenged when in front
control; best [broad] RED A/E 0.987 on 5508 bets
Starts the thread “IQ90: control challenged when in front” 1 hypothesis
- Proposed
- Designed
- Discovery
- Promising
- Falsification
- Frozen
- Vault
- Provisional
- Shadow
- Validated
- Live
- Source
- Imported from the RaceiQ study
- Made by
- import
- Created
- 15 Oct, 23:10
- Tests logged
- 1
Mechanism and rationale
CONTROL: jumps; in an earlier jumps run it was in front in the second half of the race and was headed or challenged, whatever it did next. What being that kind of horse is worth.
The rule
race_type IN ('Chase', 'Hurdle') AND t_challenged_n >= 1Reads: race_type, t_challenged_n
Pre-registration
- Spec hash (sha256 of the canonical pre-spec)
- not designed yet
- Frozen
- not frozen
- The definition can still change.
- Broad
race_type IN ('Chase', 'Hurdle') AND t_challenged_n >= 1
- Kind
remarks
- Origin
research/experiments/raceiq/results.jsonl
- Refinements
none
Result (from the archive)
info broad · 15 Oct, 23:10
- Bets
- 5,508
- A/E
- 0.99
- winners vs the prices
- SP return
- -17.7%
- level stakes
- Betfair SP return
- +1.1%
- 5,488 bets with a BSP
Strike rate 14.8%.
By period
Falsification
No attacks yet. Only promising ideas are attacked.
Sealed holdout (vault)
Not queried. Only a frozen idea can spend its one query against the 2020-25 holdout.
Forward record
No forward record. Shadow tracking starts after the vault and counts only races run after the freeze.
Lineage
No parent and no descendants yet. When an agent mutates, generalises or splits this idea, the new hypotheses appear here.
Agent runs
No agent has worked on this yet.
Timeline
IQ90-control-challenged-when-in-front Discovery → KILLED import: control; best [broad] RED A/E 0.987 on 5508 bets
· importer
import result for IQ90-control-challenged-when-in-front (broad): info
· importer
New idea IQ90-control-challenged-when-in-front: IQ90: control challenged when in front (import)
· importer
Every change is an event with an actor: an agent and its version, an engine, a human, or the importer. Current stage: Killed.