Hypotheses · pressure · IQ91-thou-shall-not-pass-from-the-remarks
IQ91: thou shall not pass from the remarks
best [broad] RED A/E 0.991 on 878 bets
Starts the thread “IQ91: thou shall not pass from the remarks” 1 hypothesis
- Proposed
- Designed
- Discovery
- Promising
- Falsification
- Frozen
- Vault
- Provisional
- Shadow
- Validated
- Live
- Source
- Imported from the RaceiQ study
- Made by
- import
- Created
- 15 Oct, 23:10
- Tests logged
- 1
Mechanism and rationale
Jumps: has answered a challenge in an earlier jumps run (headed and came back, or challenged and won) and has never folded under one.
The rule
race_type IN ('Chase', 'Hurdle') AND t_resist_n >= 1 AND t_fold_n = 0Reads: race_type, t_resist_n, t_fold_n
Pre-registration
- Spec hash (sha256 of the canonical pre-spec)
- not designed yet
- Frozen
- not frozen
- The definition can still change.
- Broad
race_type IN ('Chase', 'Hurdle') AND t_resist_n >= 1 AND t_fold_n = 0
- Kind
remarks
- Origin
research/experiments/raceiq/results.jsonl
- Refinements
none
Result (from the archive)
info broad · 15 Oct, 23:10
- Bets
- 878
- A/E
- 0.99
- winners vs the prices
- SP return
- -14.5%
- level stakes
- Betfair SP return
- -0.1%
- 873 bets with a BSP
Strike rate 17.0%.
By period
Falsification
No attacks yet. Only promising ideas are attacked.
Sealed holdout (vault)
Not queried. Only a frozen idea can spend its one query against the 2020-25 holdout.
Forward record
No forward record. Shadow tracking starts after the vault and counts only races run after the freeze.
Lineage
No parent and no descendants yet. When an agent mutates, generalises or splits this idea, the new hypotheses appear here.
Agent runs
No agent has worked on this yet.
Timeline
IQ91-thou-shall-not-pass-from-the-remarks Discovery → KILLED import: best [broad] RED A/E 0.991 on 878 bets
· importer
import result for IQ91-thou-shall-not-pass-from-the-remarks (broad): info
· importer
New idea IQ91-thou-shall-not-pass-from-the-remarks: IQ91: thou shall not pass from the remarks (import)
· importer
Every change is an event with an actor: an agent and its version, an engine, a human, or the importer. Current stage: Killed.