Hypotheses · pressure · IQ94-folded-when-challenged-from-the-remarks
IQ94: folded when challenged from the remarks
best [broad] RED A/E 0.972 on 1538 bets
Starts the thread “IQ94: folded when challenged from the remarks” 1 hypothesis
- Proposed
- Designed
- Discovery
- Promising
- Falsification
- Frozen
- Vault
- Provisional
- Shadow
- Validated
- Live
- Source
- Imported from the RaceiQ study
- Made by
- import
- Created
- 15 Oct, 23:10
- Tests logged
- 1
Mechanism and rationale
NEGATIVE: jumps; has folded when headed or challenged in an earlier jumps run and has never answered one.
The rule
race_type IN ('Chase', 'Hurdle') AND t_fold_n >= 1 AND t_resist_n = 0Reads: race_type, t_fold_n, t_resist_n
Pre-registration
- Spec hash (sha256 of the canonical pre-spec)
- not designed yet
- Frozen
- not frozen
- The definition can still change.
- Broad
race_type IN ('Chase', 'Hurdle') AND t_fold_n >= 1 AND t_resist_n = 0
- Kind
remarks
- Origin
research/experiments/raceiq/results.jsonl
- Refinements
none
Result (from the archive)
info broad · 15 Oct, 23:10
- Bets
- 1,538
- A/E
- 0.97
- winners vs the prices
- SP return
- -20.6%
- level stakes
- Betfair SP return
- -0.4%
- 1,531 bets with a BSP
Strike rate 11.7%.
By period
Falsification
No attacks yet. Only promising ideas are attacked.
Sealed holdout (vault)
Not queried. Only a frozen idea can spend its one query against the 2020-25 holdout.
Forward record
No forward record. Shadow tracking starts after the vault and counts only races run after the freeze.
Lineage
No parent and no descendants yet. When an agent mutates, generalises or splits this idea, the new hypotheses appear here.
Agent runs
No agent has worked on this yet.
Timeline
IQ94-folded-when-challenged-from-the-remarks Discovery → KILLED import: best [broad] RED A/E 0.972 on 1538 bets
· importer
import result for IQ94-folded-when-challenged-from-the-remarks (broad): info
· importer
New idea IQ94-folded-when-challenged-from-the-remarks: IQ94: folded when challenged from the remarks (import)
· importer
Every change is an event with an actor: an agent and its version, an engine, a human, or the importer. Current stage: Killed.